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Old Jun 13, 2005, 01:51 PM // 13:51   #61
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Originally Posted by The Pope
Why should people work in a game? I've never seen that one explained. Only self righteous gibberish that seems to go quiet every time the question is asked.
God damn I have explained this one over and over time and time again. I should just record myself and loop it on cd for everyone.

The whole point of the game is to put effort into it and get a reward out of it. That does not translate to, work to a certain level to win it. It means simply to put some effort into it and enjoy it. A game is certainly no fun if you don't put any effort into it, then it wouldn't be a game. It'd be a movie. Guild Wars is not a movie either.

To me, the people that want everything unlocked sound like the same people that were brought up as 'gamers' and when they got to a part that was too hard, there was always someone that would step in to do it for them. There is no effort involved in that, there is no reward, pat on the back or self gratification for having your character beat a hard part in the game because someone else stepped in and done it for you.

It requires work and it is tough. But it is also enjoyable. The challange of not just breezing through it and instead having to really concentrate on what you are doing, to work at it and practice to build your skill and knowledge of the game's mechanics in order to pass the hard part.

If you can't do that in a game, it is not a game. It's just pretty fire works on the screen in which you controll when they explode. If you are not willing to put any effort into a game, don't play games. You are no different from the people who pay others to complete the game for you or the person who hands the controller over to someone else when the game gets 'too hard'.
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Old Jun 13, 2005, 01:54 PM // 13:54   #62
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If you think there is no challenge involved or effort required in winning PvP tournaments, that could be part of the problem.
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Old Jun 13, 2005, 02:07 PM // 14:07   #63
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If they have an arena where PVE characters, who got to that arena through the roleplaying route, face off against only PVE characters in pvp battles, the unlock all option would be fine. Those people who only PVP would be able to battle each other with all options open, and the roleplayer who wishes to do some pvp with that character won't be at a disadvantage against a PVP only character who got all his skills and runes free.

Being I have het to complete the game with my first character, this may be the way it is set up. But as I understand it, the endgame arenas are open to both pvp only and pve characters. Correct me if this is not correct.
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Old Jun 13, 2005, 02:17 PM // 14:17   #64
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I say after you beat the game once on your account you should have an UA* option, and that option should be presented at the end of the PVE game each time you beat it. Giving you the OPTION to unlock them all or not.

I have fun doing the PVE part of the game, but I cannot see how if someone beat the game...how or why having this option would ruin the PVE part of the game for anyone else.

Like some other people have said, 'ive done my time going through PVE once, dont make me have to go through it once with each character class that I want to PVP with'
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Old Jun 13, 2005, 02:25 PM // 14:25   #65
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I had lots of fun doing the PvE part of the game the first time. And the third time (cause I found a new favorite profession: Smiter). But really guys, the missions are all the same, with very small minor things. For the most part its. "Walk forward. Kill mob. Walk forward. Kill Mob. Walk forward. Kill Boss. Finish Mission." Occasionally, its "Walk forward. Kill Mob. Walk Forward. Kill Mob. Make Sure __ doesn't die. Walk Forward. Kill Mob. Walk farward. Kill random asortment of meaningful NPC's to story. Finish". Or even. Walk forward. Kill Stuff. Run like hell". There is no skill required for PvE that I have seen... Except for perhaps the Fissure and Underworld, but with a good group, I could clear out the Fissure twice as easily as I could take the HoH.
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Old Jun 13, 2005, 02:29 PM // 14:29   #66
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Quote:
Originally Posted by Sekkira
To me, the people that want everything unlocked sound like the same people that were brought up as 'gamers' and when they got to a part that was too hard, there was always someone that would step in to do it for them. There is no effort involved in that, there is no reward, pat on the back or self gratification for having your character beat a hard part in the game because someone else stepped in and done it for you.
I think the people who want everything unlocked simply want to play PvP on their own terms. What possible reason is there for preventing them from getting everything they want out of their own PvP experience? I don't think any of us should be so presumptious as to dictate to others what is or isn't fun and gratifying. For some, gratification will come from progressing through the quests and missions and building a character. For others, it will come through using lots of different skills and builds in the competitive arenas. I don't think it's fair to assume that the things we enjoy about the game will be shared by all who play it. Instant gratification for the PvP players in no way affects my experience, so who am I to tell them that I think it's important for them to "earn" their skills in PvE before they can use them.
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Old Jun 13, 2005, 02:31 PM // 14:31   #67
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Originally Posted by ReclinerOfRage
It'd be a better game if it was.
No it would'nt be. FPS's are BOREING. How to play an FPS in 3 steps

1 If it moves shoot it
2) if it does'nt move shoot it
3) If it then moves shoot it

repeat ad nausem.

IF PVPer's want to unlock everything then give them that option but at the cost of NEVER haveing a PVE character. if they have all the skills,runes and items anyway whats the point of them haveing a PVE character.
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Old Jun 13, 2005, 02:39 PM // 14:39   #68
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Spike, I don't think you have the right to tell me what I find boring or not. Which is pretty much what all anti-UAS/R people are doing in the case that it has no direct effect on them. And in any case, GW would still be far away from an FPS (a FPS?). It's completely different. I don't need twitch skills at all to play Guild Wars. Except occasionally for Mesmer and Monk, but those are rare instances. Guild Wars PvP is about making a good strategy in the form of a team build. If that is related to an FPS, I don't see the connection. What we do want, that is related to an FPS, is jump-right-in-and-play, a level playing field, and it would be nice if we could get some sort of statistics-related bragging rights (go to guild wars website and see your kills vs deaths in PvP in various arenas for various time frames).
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Old Jun 13, 2005, 02:59 PM // 14:59   #69
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facts to consider (not just opinions)

1 an experienced team put this game together with core concepts in place for years of development and the 2 most basic parts are:

the level cap

no UAS (which has evolved into (UAS/UAR/UAU)

2 Anet is not going to change the core of their game soon if ever

the only question is if they will stay and enjoy what develops
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Old Jun 13, 2005, 03:02 PM // 15:02   #70
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Quote:
Originally Posted by Sekkira
God damn I have explained this one over and over time and time again. I should just record myself and loop it on cd for everyone.

The whole point of the game is to put effort into it and get a reward out of it. That does not translate to, work to a certain level to win it. It means simply to put some effort into it and enjoy it. A game is certainly no fun if you don't put any effort into it, then it wouldn't be a game. It'd be a movie. Guild Wars is not a movie either.

To me, the people that want everything unlocked sound like the same people that were brought up as 'gamers' and when they got to a part that was too hard, there was always someone that would step in to do it for them. There is no effort involved in that, there is no reward, pat on the back or self gratification for having your character beat a hard part in the game because someone else stepped in and done it for you.

It requires work and it is tough. But it is also enjoyable. The challange of not just breezing through it and instead having to really concentrate on what you are doing, to work at it and practice to build your skill and knowledge of the game's mechanics in order to pass the hard part.

If you can't do that in a game, it is not a game. It's just pretty fire works on the screen in which you controll when they explode. If you are not willing to put any effort into a game, don't play games. You are no different from the people who pay others to complete the game for you or the person who hands the controller over to someone else when the game gets 'too hard'.
Now i understand: beating KOR : easy as hell, no challenge, instant gratification.

PvE: copy farming build, make sure you have farming build, go to place the farming build was designed for, farm, watch the nerf, repeat from the beginning with different build/area combination.
Challenge, effort, reward.

You dont seem to consider actually beating good players to be the challenge. Um thats the point of pvp. A farming race to arms is not, unless you can fight for the best farm spots. Hard to do with instances.

Also note that you can buy accounts on ebay and use bots that can put the "effort" into this game for you. Wheres the challenge in that? Not getting caught?

Last edited by Saerden; Jun 13, 2005 at 03:05 PM // 15:05..
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Old Jun 13, 2005, 03:31 PM // 15:31   #71
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Quote:
Originally Posted by Spike
IF PVPer's want to unlock everything then give them that option but at the cost of NEVER haveing a PVE character. if they have all the skills,runes and items anyway whats the point of them haveing a PVE character.
I mulled around that idea awhile ago, and concluded it shouldn't be put in. UAS, etc. would be for PvP characters only. Why shouldn't they be able to PvE every once in awhile and play the story through?

Quote:
Originally Posted by CtrlAltDel
I say after you beat the game once on your account you should have an UA* option, and that option should be presented at the end of the PVE game each time you beat it. Giving you the OPTION to unlock them all or not.
I also originally thought that to be a good option. But, still PvPers may complain about having to go through the game at all, or they would ask to nerf the hard areas because they are incapable of beating them. Forcing them to go through the game once and not at all are essentially the same, but the former is worse if they never want to play PvE

Quote:
Originally Posted by Dralon
If they have an arena where PVE characters, who got to that arena through the roleplaying route, face off against only PVE characters in pvp battles, the unlock all option would be fine. Those people who only PVP would be able to battle each other with all options open, and the roleplayer who wishes to do some pvp with that character won't be at a disadvantage against a PVP only character who got all his skills and runes free.
If they do UAS, then this should/needs to be implemented.
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Old Jun 13, 2005, 03:35 PM // 15:35   #72
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Quote:
Originally Posted by ManadartheHealer
I also originally thought that to be a good option. But, still PvPers may complain about having to go through the game at all, or they would ask to nerf the hard areas because they are incapable of beating them. Forcing them to go through the game once and not at all are essentially the same, but the former is worse if they never want to play PvE
the hard areas will be nerfed anyway, at least the ones pertaining to the storyline, 'cause those are the ones the casual gamers will complain about, and those are the ones Anet will fix so that the casual gamer can finish the game
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Old Jun 13, 2005, 03:50 PM // 15:50   #73
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Quote:
Originally Posted by Sekkira
It requires work and it is tough. But it is also enjoyable. The challange of not just breezing through it and instead having to really concentrate on what you are doing, to work at it and practice to build your skill and knowledge of the game's mechanics in order to pass the hard part.
Your argument falls apart completely here for some reason you think running through the game a third time or farming an area is enjoyable. Its not, yet I need to do it I passed the game did every mission and quest and at the end of it do you know what I had unlocked? 2 superiors 4 majors and a dozen minors out of all that I only had 2 minors for my primary profession plus I had a few useless gold items that I couldn't use.

If you try to argue I don’t need majors or superiors or good items then you have no idea about PvP and going from your earlier post that Guild Wars is not a PvP game it sounds like you have no idea about PvP. Guild Wars is a PvP game Guild Wars has very little PvE content PvP is supposed to be the end game hell its called Guild Wars. During the missions other then some very minor background notes you have no interaction with any in game guilds, guilds are not part of the PvE experience guilds are meant for PvP experience. Its fairly clear the PvE is just a lead up to PvP and PvP is meant for the long hull unlike PvE. Which then baffles most of us why we have to spend so much time in PvE quite frankly if this was a PvE game I would have gone on by now since I already passed it in fact most people would not be playing it any more most people in the PvE zones are people hunting for stuff to PvP with.

Which bring us to the problem of guild wars in its current state, the people spending the most amount of time in PvE are PvP not PvE players. Guild Wars PvE is designed in a story type fashion meant to be played through once in which case its highly enjoyable and PvE eccentric people obviously love it and so do PvP players unfortunately PvE players after passing it can move on and do what ever they want but PvP players have to grind away to enjoy the other thing they love PvP.
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Old Jun 13, 2005, 04:38 PM // 16:38   #74
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Quote:
Originally Posted by Shagsbeard
Actually, it's purely financial. Games like this, even without a monthly fee, rely on a concept that the industry refers to as "stickiness". Stickiness is the difficulty a player has leaving the game. Stickiness is increased when a player has some form of investment, either time or money, in the game. If pvpers could UAS/UAR there would be no particular feeling of investment. Right now, accounts hold investment based on what a RP character has unlocked for PvP characters to use. Without that, the game would really just be two seperate games... like Unreal was. A tourney mode, and a SP mode. Linking the two games makes a more dynamic and strategic game.

Now... why not let players choose? Give a UAS/UAR option and let players play there and see what happens. Make it a wholely different server.

Why not? Because it would make the game less enjoyable to divide us all up. Societies thrive on diversity. PvPers interacting with RPers interacting with all sorts of other people.
This was by far the most insightful post on this thread, in my opinion. Completely right on.

UAS and UAR won't happen, for the reasons Shagsbeard identified.
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Old Jun 13, 2005, 04:53 PM // 16:53   #75
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Quote:
Originally Posted by Loviatar
2 Anet is not going to change the core of their game soon if ever

If the core of their game has evolved into grinding to unlock runes and skills, then I'm not sure I ever liked this game.
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Old Jun 13, 2005, 04:56 PM // 16:56   #76
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Quote:
Originally Posted by Saerden
Now i understand: beating KOR : easy as hell, no challenge, instant gratification.

PvE: copy farming build, make sure you have farming build, go to place the farming build was designed for, farm, watch the nerf, repeat from the beginning with different build/area combination.
Challenge, effort, reward.

You dont seem to consider actually beating good players to be the challenge. Um thats the point of pvp. A farming race to arms is not, unless you can fight for the best farm spots. Hard to do with instances.

Also note that you can buy accounts on ebay and use bots that can put the "effort" into this game for you. Wheres the challenge in that? Not getting caught?
Nice. I like to see people are actually reading why I'm against the UAS/R/I idea yet comprehend it as how they want to hear just for the sake of arguing against me in favour of it. Not once did I say, hint or even imply that PvP was easy.

Quote:
Originally Posted by Lovag
Your argument falls apart completely here for some reason you think running through the game a third time or farming an area is enjoyable. Its not, yet I need to do it I passed the game did every mission and quest and at the end of it do you know what I had unlocked? 2 superiors 4 majors and a dozen minors out of all that I only had 2 minors for my primary profession plus I had a few useless gold items that I couldn't use.
Oh, there it is again. Where did I say farming was fun? Okay, I'll say it now. I enjoy hunting for items personally. I will not say however that others do and others should enjoy item hunts.

Quote:
Originally Posted by Lovag
If you try to argue I don’t need majors or superiors or good items then you have no idea about PvP and going from your earlier post that Guild Wars is not a PvP game it sounds like you have no idea about PvP.
Someone doesn't have any skill if they believe that runes are a requirement.

Quote:
Originally Posted by Lovag
Guild Wars is a PvP game Guild Wars has very little PvE content PvP is supposed to be the end game hell its called Guild Wars.
Rofl, very little PvE content my ass. You think they magically popped all of that map and detail, storyline, numerous quests, main storyline, etc out of their ass do you? The game has very little PvP content, mainly because PvP requires no content. It needs mechanics and then the players provide the rest.

Quote:
Originally Posted by Lovag
During the missions other then some very minor background notes you have no interaction with any in game guilds, guilds are not part of the PvE experience guilds are meant for PvP experience. Its fairly clear the PvE is just a lead up to PvP and PvP is meant for the long hull unlike PvE. Which then baffles most of us why we have to spend so much time in PvE quite frankly if this was a PvE game I would have gone on by now since I already passed it in fact most people would not be playing it any more most people in the PvE zones are people hunting for stuff to PvP with.
True, but guilds can be used for PvE to orginise teams to do missions and quests. It doesn't rule Guilds out of PvE all together.

Quote:
Originally Posted by Lovag
Which bring us to the problem of guild wars in its current state, the people spending the most amount of time in PvE are PvP not PvE players. Guild Wars PvE is designed in a story type fashion meant to be played through once in which case its highly enjoyable and PvE eccentric people obviously love it and so do PvP players unfortunately PvE players after passing it can move on and do what ever they want but PvP players have to grind away to enjoy the other thing they love PvP.
And what's the problem with people spending time in PvE? As far as I know, none. Where have you got your facts that people spending MOST of their time in PvE from? I'm not going to say one way or the other, but with a statement like that, you need some solid facts to back it up.

Also, when someone wants to pick apart my argument, remember this: I am all against UAS/R/I, however I have not said anything against unlocking via pvp with rewards and such. Apparently I have heard this will be implemented this week but I am not sure on the validity of it. I would say it's a good idea, but it must be implemented correctly. So we'll see how Anet goes with that one if it is truth. I also hope they fix that damn SoC(Signet of Looting) system to make it more of a challange without being frustratingly hard like apparently the old system.
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Old Jun 13, 2005, 05:05 PM // 17:05   #77
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"Someone doesn't have any skills if they think runes are a requirement"


It's called a level playing field. Consider this:

KOR and the Fianna face off. They're both great guilds. KOR and the Fianna are running builds that have no advantage over each other. Now, in this situation, you'd say. "Well, who will win?! It's too close to call!". But NO! KOR has farmed more superiors than Fi. The Fianna fights and the battle rages on, but KOR has recieved a 20% advantage because they farmed a bit more. Oh no! Now Fi is screwed! Fi is out! Fi's guild leader is dead on the cold hard tiles of their Guild Hall. But how did this happen?! Oh... Yes... Cause KOR had better runes.
The Fianna is a bit disgruntled now. They go back to their hall and ask for a rematch. And to foil their plot, Fi decides they will put together an evil build! Yes! That will do it! "Oh crap!" says one of the Fianna. "I don't have that elite! And I'm out of skill points on all 3 of my RP characters!" Great. Now they can't run the perfect build. They go back, and slowly fall apart because this certain skill was essential to their overall build.

Lets just call it UAU (unlock all unlockables). lol.
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Old Jun 13, 2005, 05:24 PM // 17:24   #78
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I'll agree with anyone on anything about runes being part of a build, right up until they say they are a requirement. Because lets face it, how many of us are in KOR or Fi? Members of either guild are excluded from this topic >:
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Old Jun 13, 2005, 05:31 PM // 17:31   #79
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Quote:
Originally Posted by Weezer_Blue
"Someone doesn't have any skills if they think runes are a requirement"


It's called a level playing field. Consider this:

KOR and the Fianna face off. They're both great guilds. KOR and the Fianna are running builds that have no advantage over each other. Now, in this situation, you'd say. "Well, who will win?! It's too close to call!". But NO! KOR has farmed more superiors than Fi. The Fianna fights and the battle rages on, but KOR has recieved a 20% advantage because they farmed a bit more. Oh no! Now Fi is screwed! Fi is out! Fi's guild leader is dead on the cold hard tiles of their Guild Hall. But how did this happen?! Oh... Yes... Cause KOR had better runes.
The Fianna is a bit disgruntled now. They go back to their hall and ask for a rematch. And to foil their plot, Fi decides they will put together an evil build! Yes! That will do it! "Oh crap!" says one of the Fianna. "I don't have that elite! And I'm out of skill points on all 3 of my RP characters!" Great. Now they can't run the perfect build. They go back, and slowly fall apart because this certain skill was essential to their overall build.

Lets just call it UAU (unlock all unlockables). lol.

So you're implying that Fianna WILL (without a doubt) loose to KOR, simply because they don't have as many superior runes?

Is it just me, or is this a bit silly?

Superior runes give -75 HP, and the more they have, the less HP they'll have, the faster they'll die.

Your post seems to come more from your imagination, less from actuality.

I still believe this game is all about skill/teamwork, having more superior runes than your opponent, does not guarantee a victory. How your team plays the match, judges your fate, not the the small bonus superior runes give. Maybe in a 1v1, all same skills, same armors, etc, it would be more likely the person with more superior runes would win, but NOT a guaranteed win.


IMHO, if you're blaming your loss on your opponent having more superior runes than yourself, then you're a SORE LOOSER.

Last edited by Rasp; Jun 13, 2005 at 05:37 PM // 17:37..
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Old Jun 13, 2005, 05:38 PM // 17:38   #80
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The whole point of the game is to put effort into it and get a reward out of it. That does not translate to, work to a certain level to win it. It means simply to put some effort into it and enjoy it. A game is certainly no fun if you don't put any effort into it, then it wouldn't be a game
What don't you understand? PvPers don't find putting effort into unlocking options for PvP characters fun/rewarding. We find it to be a dull waste of time that should be left up to talentless gamers. You get satisfaction from beating up on shitty AI? Good, im happy for you, real gamers do not. By your logic it would be OK for me to force you to watch 500 hours of shitty anime before I let you watch 100 hours of anime you like.

Quote:
To me, the people that want everything unlocked sound like the same people that were brought up as 'gamers' and when they got to a part that was too hard, there was always someone that would step in to do it for them. There is no effort involved in that, there is no reward, pat on the back or self gratification for having your character beat a hard part in the game because someone else stepped in and done it for you.
OH LOOK! I beat Final Fantasy XXXXXXIV!! Good for me, I showed that stuipd AI whos boss. But wait, Mike Drews came over and wants to play Street Fighter Alpha 3. Ohh man!! I kicked his ass!! 3 flawless victorys in 15 minutes, damn I'm bad F'in ass! By your logic I would have to spend 50 hours beating another boring, repetitive FF game before I could play 10 hours of Street Fighter against real players.

Quote:
It requires work and it is tough. But it is also enjoyable. The challange of not just breezing through it and instead having to really concentrate on what you are doing, to work at it and practice to build your skill and knowledge of the game's mechanics in order to pass the hard part.
It sure does require work, but it's not really tough at all, just time conusming. I'd rather spend time doing things I want to do, not HAVE to do. What people find enjoyable is'nt fact, its opinion. I dont think you realize not everyone shares your views on what makes a good game. You could be the best PvEer in the game and I wouldn't give two shits about you. The people that have my respect are the ones from guilds like n0, KOR and iQ.

Quote:
If you can't do that in a game, it is not a game. It's just pretty fire works on the screen in which you controll when they explode. If you are not willing to put any effort into a game, don't play games. You are no different from the people who pay others to complete the game for you or the person who hands the controller over to someone else when the game gets 'too hard'.
You seriously think PvPers think the game is 'too hard'? It isn't, it's cake. If you think otherwise then you suck at games. There are a few parts that are tough, the mirrior fight and the Monk job change quest. I cant think of any other parts I had to retry more then once

Quote:
No it would'nt be. FPS's are BOREING. How to play an FPS in 3 steps

1 If it moves shoot it
2) if it does'nt move shoot it
3) If it then moves shoot it

repeat ad nausem.
I assume you are talking about single player FPS games, if so then I agree. If you have never played CS on a competitve team then you have no idea what he ment. Anyway the same can be said for this game:
*Fill party with Henchies*
1) If mob aggros you, click it.
2) if mob doesnt aggro you, try to walk around it.
3) if mob sees you while you're attempting to walk around it, click it.

*Note* For those of you who think we want everything for free:
Hours logged: 294
Total Exp: 723,300
Elites: 27/30
Runes 76/81
These are stats for my main character, who I rarely use for PvP.

I would like to be able to make a nonMo/E or E/Mo PvP character without putting anymore time into the part of the game I do not enjoy. For those of you that think you need to go through PvE to learn how to use skills, keep your face shut, I'll learn in PvP.
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